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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

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Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language o Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers. This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines.


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Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language o Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers. This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines.

30 review for 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

  1. 4 out of 5

    Tim Chase

    a little academic; missing useful stuff on AI, audio, & scripting

  2. 4 out of 5

    Mike Lambert

  3. 4 out of 5

    ♥☆~Lakshmi

  4. 4 out of 5

    Caleb W Leak

  5. 5 out of 5

    Marek

  6. 4 out of 5

    Jesús

  7. 4 out of 5

    Ben Vanik

  8. 4 out of 5

    Ahad L. Amdani

  9. 4 out of 5

    Gordon Tisher

  10. 4 out of 5

    Tom Cosaert

  11. 4 out of 5

    Gunnar Vikberg

  12. 5 out of 5

    Clifford

  13. 4 out of 5

    Tudor Bosman

  14. 5 out of 5

    Clay Fowler

  15. 4 out of 5

    Emanuel

  16. 4 out of 5

    John

  17. 4 out of 5

    Mehmet Fatih

  18. 5 out of 5

    Todd

  19. 5 out of 5

    Tom R.

  20. 5 out of 5

    Davide Barbieri

  21. 4 out of 5

    Northern

  22. 5 out of 5

    Robert Nystrom

  23. 5 out of 5

    Arnauld Loyer

  24. 5 out of 5

    Danien

  25. 4 out of 5

    argenis leon

  26. 4 out of 5

    Clay

  27. 4 out of 5

    Josh

  28. 5 out of 5

    Börje Karlsson

  29. 5 out of 5

    Jim Brooks

  30. 4 out of 5

    Pedro Melendez

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