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KRAZY!: The Delirious World of Anime + Comics + Video Games + Art

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A groundbreaking, international review of comic art, graphic novels, animated cartoons, manga, anime, video games and visual art. The public's appetite for comics, animated cartoons, anime, manga, graphic novels and computer/video games is at an all-time high. Visual pop culture in all its forms now dominates the globe. KRAZY! is a celebration of the growing significance of A groundbreaking, international review of comic art, graphic novels, animated cartoons, manga, anime, video games and visual art. The public's appetite for comics, animated cartoons, anime, manga, graphic novels and computer/video games is at an all-time high. Visual pop culture in all its forms now dominates the globe. KRAZY! is a celebration of the growing significance of this delirious visual culture. Organized into seven sections, one for each art form, the book highlights the greatest works of each genre, as chosen by seven great practitioners. The energy and intensity of the images leaps off every page, enhanced by behind-the-scenes commentary by such heavyweights as Art Spiegelman, Will Wright and Canadian comic book author and illustrator, Seth. Other contributors include Tim Johnson,! director of Antz and Over the Hedge, Kiyoshi Kusumi, a global authority on manga, and Toshiya Ueno, a highly regarded media theorist and critic. Published to accompany a landmark exhibition at the Vancouver Art Gallery, KRAZY!! is a dizzying introduction to the art forms that will dominate the new century. This book was published in partnership with the Vancouver Art Gallery.


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A groundbreaking, international review of comic art, graphic novels, animated cartoons, manga, anime, video games and visual art. The public's appetite for comics, animated cartoons, anime, manga, graphic novels and computer/video games is at an all-time high. Visual pop culture in all its forms now dominates the globe. KRAZY! is a celebration of the growing significance of A groundbreaking, international review of comic art, graphic novels, animated cartoons, manga, anime, video games and visual art. The public's appetite for comics, animated cartoons, anime, manga, graphic novels and computer/video games is at an all-time high. Visual pop culture in all its forms now dominates the globe. KRAZY! is a celebration of the growing significance of this delirious visual culture. Organized into seven sections, one for each art form, the book highlights the greatest works of each genre, as chosen by seven great practitioners. The energy and intensity of the images leaps off every page, enhanced by behind-the-scenes commentary by such heavyweights as Art Spiegelman, Will Wright and Canadian comic book author and illustrator, Seth. Other contributors include Tim Johnson,! director of Antz and Over the Hedge, Kiyoshi Kusumi, a global authority on manga, and Toshiya Ueno, a highly regarded media theorist and critic. Published to accompany a landmark exhibition at the Vancouver Art Gallery, KRAZY!! is a dizzying introduction to the art forms that will dominate the new century. This book was published in partnership with the Vancouver Art Gallery.

30 review for KRAZY!: The Delirious World of Anime + Comics + Video Games + Art

  1. 5 out of 5

    Annie

    It was great getting back into art analysis with this book, and I’m disappointed I missed the exhibition at the Vancouver Art Gallery which this book accompanied. I frequently stopped reading in order to look up, read, watch, or play many of the comics, manga, films, or video games presented. My only request would be to have had more pictures of the art!

  2. 4 out of 5

    Dominick

    Tie-in book to a gallery show featuring an array of comics, manga, anime, video games and "fine" art, all sort of interconnected (e.g. the fine artists selected are ones influenced by comics, manga etc--such as Lichtenstein). Only a handful of examples from each artist represented are included, of necessity, I guess, or the book would be considerably longer. The show would therefore have been the ideal way to experience this material, especially the film/video-oriented stuff. One gets relatively Tie-in book to a gallery show featuring an array of comics, manga, anime, video games and "fine" art, all sort of interconnected (e.g. the fine artists selected are ones influenced by comics, manga etc--such as Lichtenstein). Only a handful of examples from each artist represented are included, of necessity, I guess, or the book would be considerably longer. The show would therefore have been the ideal way to experience this material, especially the film/video-oriented stuff. One gets relatively little sense of how a video game works from a few screen images, for instance, and one of the anime artists discussed is actually a sound person: images of CDs or records really don't give one a taste for the actual work. Nevertheless, an interesting collection, with short essays about each figure covered, providing brief but useful contextualizing material.

  3. 4 out of 5

    Denise

    I came upon this book accidentally when looking for books about Minecraft for the dudes I nanny. Amazing book: well written, great examples of each artists work, so interesting and inspiring. The book discusses the different genres of comic, graphic novel, animated cartoons, computer and video games, anime, manga, and visual art...how they are connected, where they overlap, how they are defined. Each section highlights important and current artists doing work in these genres. Completely amazing!

  4. 5 out of 5

    Rick Wayne

    The show upon which the book is based has come and gone, but this collection remains and has everything you want in an art book: lots of big, colorful, well-chosen pictures and informative yet brief descriptions of the artists and their work - which is to say, something more than a museum caption but considerably less than an academic monograph. Furthermore, there is little pretention. For example, the curators made no distinction between commercial and non-commercial art, which is commendable.

  5. 4 out of 5

    Sally

    im pissed i didnt get to see the exhibit at VAG, but im happy it came out in book form! (its better than nothing) my favorite parts: Dumbo (105); Toy Story (120); Pac Man (131); Super Mario World (135); The Legend of Zelda (155); Afro Samurai (211)

  6. 5 out of 5

    Isaiah

    So my non-fiction hasn't really been strong. This was super awesome to read! It talked of so many forms of art with a little description and example. That was really cool and it opened my mind to new things. I'll definitely be trying things out based on this. So my non-fiction hasn't really been strong. This was super awesome to read! It talked of so many forms of art with a little description and example. That was really cool and it opened my mind to new things. I'll definitely be trying things out based on this.

  7. 5 out of 5

    Travis

  8. 5 out of 5

    Adam

  9. 5 out of 5

    Rory

  10. 4 out of 5

    Tom Troutman

  11. 5 out of 5

    Elena

  12. 4 out of 5

    Paul Landriau

  13. 5 out of 5

    Laura

  14. 5 out of 5

    Chris Luton

  15. 4 out of 5

    Daniel

  16. 4 out of 5

    Shea Proulx

  17. 4 out of 5

    Tatterdemalion

  18. 5 out of 5

    Leah

  19. 4 out of 5

    Stephen Williamson

  20. 4 out of 5

    Laura Elyse

  21. 5 out of 5

    Amy

  22. 4 out of 5

    Kyle

  23. 5 out of 5

    Hannah Wastyk

  24. 4 out of 5

    Cail

    I had fun revisiting my still-favourite Vancouver Art Gallery exhibition from 2008. The write-ups from Seth and Art Spiegelman are things of beauty.

  25. 5 out of 5

    Emily

  26. 4 out of 5

    Aaron

  27. 5 out of 5

    Kyungmin

  28. 4 out of 5

    Lizzie

  29. 4 out of 5

    Joshua

  30. 5 out of 5

    Dajuroka Reads

    Academic analysis of new wave art. Interesting.

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