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The Insider's Guide to Creating Comics and Graphic Novels

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From the creative minds behind your favorite modern-day comics ... In this unprecedented, behind-the-scenes guide, former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industry friends give you the inside track on creating engaging, professional-looking comic books. Written for upcoming creative stars and comic book enthusiasts, The Insider's Gui From the creative minds behind your favorite modern-day comics ... In this unprecedented, behind-the-scenes guide, former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industry friends give you the inside track on creating engaging, professional-looking comic books. Written for upcoming creative stars and comic book enthusiasts, The Insider's Guide to Comics and Graphic Novels covers the entire creative process from beginning to end, from fine-tuning a script to the nuances of camera angles, costume design and lettering. You'll learn not only how to emulate a camera pan, hit 'em with a splash page and shift into slow motion, but also WHEN and WHY to dip into that bag of graphic tricks for maximum impact. The real-world guide to creating great comics! Profiles and insights from John Romita, Jr., Neal Adams, Gene Ha, David Finch and John Byrne Professional advice from top talents in the business, including writers Brian Michael Bendis, Geoff Johns and Tom DeFalco; inkers Klaus Janson, Karl Kesel and Mike Perkins; colorist Chris Sotomayor; and letterer Chris Eliopoulos Expert instruction on every element of the creative process - writing, drawing, inking, coloring, page layout and scene design - and how they all work together


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From the creative minds behind your favorite modern-day comics ... In this unprecedented, behind-the-scenes guide, former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industry friends give you the inside track on creating engaging, professional-looking comic books. Written for upcoming creative stars and comic book enthusiasts, The Insider's Gui From the creative minds behind your favorite modern-day comics ... In this unprecedented, behind-the-scenes guide, former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industry friends give you the inside track on creating engaging, professional-looking comic books. Written for upcoming creative stars and comic book enthusiasts, The Insider's Guide to Comics and Graphic Novels covers the entire creative process from beginning to end, from fine-tuning a script to the nuances of camera angles, costume design and lettering. You'll learn not only how to emulate a camera pan, hit 'em with a splash page and shift into slow motion, but also WHEN and WHY to dip into that bag of graphic tricks for maximum impact. The real-world guide to creating great comics! Profiles and insights from John Romita, Jr., Neal Adams, Gene Ha, David Finch and John Byrne Professional advice from top talents in the business, including writers Brian Michael Bendis, Geoff Johns and Tom DeFalco; inkers Klaus Janson, Karl Kesel and Mike Perkins; colorist Chris Sotomayor; and letterer Chris Eliopoulos Expert instruction on every element of the creative process - writing, drawing, inking, coloring, page layout and scene design - and how they all work together

30 review for The Insider's Guide to Creating Comics and Graphic Novels

  1. 5 out of 5

    Parka

    (More pictures at parkablogs.com) This isn't a tutorial book that teaches you how to draw, but more of a guide to the process of creating comics. Its goal is to help readers understand what it takes to create them, and the various storytelling techniques employed. It's sort of similar to Stan Lee's How to Draw Comics but presented differently. The topics covered are the basics such as reading scripts, page layout, camera angles, character acting, pacing, inking, coloring and other stuff. They (More pictures at parkablogs.com) This isn't a tutorial book that teaches you how to draw, but more of a guide to the process of creating comics. Its goal is to help readers understand what it takes to create them, and the various storytelling techniques employed. It's sort of similar to Stan Lee's How to Draw Comics but presented differently. The topics covered are the basics such as reading scripts, page layout, camera angles, character acting, pacing, inking, coloring and other stuff. They are covered well, but in some instances it could do well with more in-depth explanation and more examples (even though there are plenty enough). There are a couple of one-page artist profiles which are interesting to read. If you want to learn how to draw, you've to find some other books. This book is recommended to beginners. For more advanced guidance, you can check out Bryan Hitch's Ultimate Comics Studio.

  2. 4 out of 5

    Ietrio

    After *Comics Experience Guide to Writing Comics: Scripting Your Story Ideas from Start to Finish*, the start is bad. The Author is the same self-publish amateur with bad photos made by family members. Now, even in 1970s a maker of comics could have found a photography school student to pay with a burger and fries, or a few comic books stolen from the editor's office. But that would imply creativity, and based on previous work, Schmidt doesn't have much. So he's an overseer, owner, and check his After *Comics Experience Guide to Writing Comics: Scripting Your Story Ideas from Start to Finish*, the start is bad. The Author is the same self-publish amateur with bad photos made by family members. Now, even in 1970s a maker of comics could have found a photography school student to pay with a burger and fries, or a few comic books stolen from the editor's office. But that would imply creativity, and based on previous work, Schmidt doesn't have much. So he's an overseer, owner, and check his website maybe you'll buy something. *Insider Comics Terms* are from other domains. But the guy has to fill up the pages with something to meet up the quota. Next chapter: *Telling the Story With Visuals* > So you want to be a comic book storyteller. What does that mean? > > Boiled down, it’s fairly simple. It means you have a job to do and that job is to tell the story. A storyteller is someone who has a job to tell a story. Mind blowing. What would be the unique task of such a mind blowing person? > You have two priorities: > 1. Communicate clearly to the reader. > 2. Entertain the reader. > > Nothing else matters. That is something unique to *Telling the Story With Visuals* and not found in say film, or novel. And because it is something unique to the comics, the guy will give examples from popular movies. Smart. > Sometimes, It’s Necessary to Establish Everything Right. In this case, this guy might help you a lot if you are living in some remote jungle village. Otherwise, simply trying to make your own will teach you more this Bozo can express in three lifetimes. And giving him one more chance was a bad idea. Chapter: *Breaking In to Comics* He opens: > Getting started in the comics industry isn’t easy, but it’s not as confusing and mystifying as many would have you believe. Just to make sure, he has a crap photo at a convention. And again, don't forget to buy his courses. No. Thank you.

  3. 4 out of 5

    krad

    Not impressed. Felt narrow in terms of examples/people shown (felt very much like the 'old boys club' of superhero comics with all that implies), while missing out on the staggering world of international comics that quite frankly, do everything better. Lotta 'well duh' advice that may or may not be applicable depending on experience level - I can see a middle schooler glean some useful hints, but would rec quite a few other books before this one. Not impressed. Felt narrow in terms of examples/people shown (felt very much like the 'old boys club' of superhero comics with all that implies), while missing out on the staggering world of international comics that quite frankly, do everything better. Lotta 'well duh' advice that may or may not be applicable depending on experience level - I can see a middle schooler glean some useful hints, but would rec quite a few other books before this one.

  4. 4 out of 5

    Tracy

    Some very practical tips I hadn't found in other books. Unfortunately the examples in the book are all superhero comics and all the creators featured work on superhero comics. I believe they were all men as well though maybe there was a woman I'm forgetting. Some very practical tips I hadn't found in other books. Unfortunately the examples in the book are all superhero comics and all the creators featured work on superhero comics. I believe they were all men as well though maybe there was a woman I'm forgetting.

  5. 5 out of 5

    Kazima

    This is a ok crash course for people wanting to understand the basics of comic creation, but it really should be called The Insider's Guide to Creating Superhero comics. This is a ok crash course for people wanting to understand the basics of comic creation, but it really should be called The Insider's Guide to Creating Superhero comics.

  6. 4 out of 5

    Jack D

    Simplifies the making of comics. Good refresher on some aspects I knew going in and great insights on things I didn’t.

  7. 4 out of 5

    Storm

    Growing up I didn't read a lot of comics, it was something I didn't know existed beyond the sunday funnies in the newspaper and reference in cartoons/movies/ect. Now that I got friends who draw the things I've been looking at comics more and more and even started wanting to try my hand at a comic just for laughs. My attempt went terribly, especially where panel placement and organization was concerned! This book explained it all quite well in an 'easy to understand' way that wasn't boring, it al Growing up I didn't read a lot of comics, it was something I didn't know existed beyond the sunday funnies in the newspaper and reference in cartoons/movies/ect. Now that I got friends who draw the things I've been looking at comics more and more and even started wanting to try my hand at a comic just for laughs. My attempt went terribly, especially where panel placement and organization was concerned! This book explained it all quite well in an 'easy to understand' way that wasn't boring, it also touched on inking, coloring, editors, publishers, pencilers and Script-writers, as well as the tools of the trade and 'hidden' knowledge, like how comic pages are a bit bigger then you'd think and have things called 'cut-off lines' before they go to print and shipped to the store shelves for your enjoyment. Being a know-nothing about comics myself, I'd say this is a great first-stop for people who want to give comics a try and can't afford art colleges or are too young for college courses just yet. The book does focus on the big Comic industry people, Marvel and DC, but the info seems like it's be good for any group your looking at, even Manga publishers.

  8. 4 out of 5

    Greg Allan Holcomb

    Of the new books on comics creating (1995- present) this is one of the better (top 3 or 4)books. The insights here aren't for the beginner though. There's a chapter by Mike Perkins on Inking. [He illustrated my first published work] There's a chapter by Sotomayer on Colouring. He's currently the best. Eliopolos talks about computer lettering. I'm not a fan of computer lettering, but he does know lettering theory, so that was good. I'll be going back to re-read this in the future (after 24Hour Com Of the new books on comics creating (1995- present) this is one of the better (top 3 or 4)books. The insights here aren't for the beginner though. There's a chapter by Mike Perkins on Inking. [He illustrated my first published work] There's a chapter by Sotomayer on Colouring. He's currently the best. Eliopolos talks about computer lettering. I'm not a fan of computer lettering, but he does know lettering theory, so that was good. I'll be going back to re-read this in the future (after 24Hour Comic Day.) I didn't have the full time this book deserves. I am glad 24HCD prompted my checking out the new creating comics books in the Library. This book isn't for everyone. Just the serious creator that's learned from the intro level books.

  9. 4 out of 5

    Sarah

    Overall a good how-to book. I learned a bunch of new techniques that I'm looking forward to trying out in my own comics. But they probably shouldn't have included 'graphic novels' in the title, as virtually all of the examples featured your typical, grotesquely muscled super heros, and the instructions are geared to traditional comic book work (i.e., separate pencilers, inkers, etc.) rather than indie artists who have to balance all of those steps on their own. If you're not interested in mainst Overall a good how-to book. I learned a bunch of new techniques that I'm looking forward to trying out in my own comics. But they probably shouldn't have included 'graphic novels' in the title, as virtually all of the examples featured your typical, grotesquely muscled super heros, and the instructions are geared to traditional comic book work (i.e., separate pencilers, inkers, etc.) rather than indie artists who have to balance all of those steps on their own. If you're not interested in mainstream super hero comics, this probably isn't the best book for you. Still, there is some good information to mine from this. It makes a good companion to Drawing Words and Writing Pictures by Abel and Madden.

  10. 4 out of 5

    Todd

    I think this is a good book for any new fans who want to learn how comics "work." There are a lot of definitions and instruction about paneling and what goes into a story. With that said, this is not a book that one should look to for drawing instruction. I also recommend this book for those novelists, playwrights, and filmmakers who might incorporate a different perspective. I think this is a good book for any new fans who want to learn how comics "work." There are a lot of definitions and instruction about paneling and what goes into a story. With that said, this is not a book that one should look to for drawing instruction. I also recommend this book for those novelists, playwrights, and filmmakers who might incorporate a different perspective.

  11. 4 out of 5

    Vleegoodfellow

    An aesthetics focused approach, showing how to interpret and create sequential graphic art. The book covers a large variety of topics in easy to read, short, double-spaced, graphically ordered pages with illustrative pictures. A great reference for writers working with illustrators, just-readers, and amateur illustrators starting out. Well organized and well done!

  12. 5 out of 5

    Mark

    Better then most how-to-make-comics books, this book covers many overlooked topics. However, those topics are only briefly discussed and the examples might intimidate the developing artist. Notes A good reference source Learning Curve Moderate to High: This book is probably best for more advanced artist.

  13. 5 out of 5

    Jessica

    Very informative and helpful book. Great little pieces on different artists and people in the industry.

  14. 4 out of 5

    Christian Holub

    A very thorough guide that's made me completely rethink the way I view comics. I ever make it big in the comics business (fingers crossed, people) this book will be one of the reasons why. A very thorough guide that's made me completely rethink the way I view comics. I ever make it big in the comics business (fingers crossed, people) this book will be one of the reasons why.

  15. 4 out of 5

    Meena

    awesome, really enjoyed pacing and time

  16. 4 out of 5

    Tiffany Lynn Kramer

    The Insider's Guide offers some helpful information but like most how-to books I didn't find myself enjoying the reading experience. The Insider's Guide offers some helpful information but like most how-to books I didn't find myself enjoying the reading experience.

  17. 4 out of 5

    Brian

  18. 4 out of 5

    Melinda Fisher

  19. 5 out of 5

    Steven

  20. 5 out of 5

    Vanessa Hutchinson

  21. 4 out of 5

    K_arashi

  22. 5 out of 5

    Lee Kuper

  23. 5 out of 5

    Gogospirit

  24. 4 out of 5

    Najin

  25. 5 out of 5

    Samantha

  26. 4 out of 5

    liberlune

  27. 5 out of 5

    Pete Collings

  28. 5 out of 5

    Sage Anthony

  29. 5 out of 5

    Nic Montemayor

  30. 5 out of 5

    Joey

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