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Graphic Novels Beyond the Basics: Insights and Issues for Libraries

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What does the surge of popularity in graphic novels mean for libraries? Graphic Novels: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels begins by in What does the surge of popularity in graphic novels mean for libraries? Graphic Novels: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; the wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for different cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, specific issues for academic libraries, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, and more. One of the few bright spots in 21st century print publishing, graphic novels have moved from their stereotypical fanboy niche to the bestseller list, profoundly influencing movies, television, games, music, design, and fashion on the way. The phenomenon has reached the classroom as well, with graphic novels integrated into the curriculum and course materials produced in their vivid style and narrative format. Features the insights of 10 experts, over half of whom have written books on the topic they cover here. Offers chapters on topics not addressed in any other volume on graphic novels in the library,including graphic novels in academic libraries; Japanese animation; titles for girls/women; and international graphic novels. Includes coverage of graphic novels in four rapidly growing areas: African American interest, Latino interest, gay/lesbian interest, and novels with religious themes Provides original data on censorship of graphic novels and an extensive discussion on preventing and dealing with censorship attempts. 10 expert contributors well known in the library field, each a specialist in a specific aspect of the graphic novel A brief chronology of the graphic novel and its inclusion in the library Core lists of recommended graphic novel titles in most chapters A creator and title index of key graphic novels as well as a subject index for the book itself Chapter bibliographies and additional bibliographic appendices pointing the way to additional print and multimedia resources


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What does the surge of popularity in graphic novels mean for libraries? Graphic Novels: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels begins by in What does the surge of popularity in graphic novels mean for libraries? Graphic Novels: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; the wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for different cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, specific issues for academic libraries, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, and more. One of the few bright spots in 21st century print publishing, graphic novels have moved from their stereotypical fanboy niche to the bestseller list, profoundly influencing movies, television, games, music, design, and fashion on the way. The phenomenon has reached the classroom as well, with graphic novels integrated into the curriculum and course materials produced in their vivid style and narrative format. Features the insights of 10 experts, over half of whom have written books on the topic they cover here. Offers chapters on topics not addressed in any other volume on graphic novels in the library,including graphic novels in academic libraries; Japanese animation; titles for girls/women; and international graphic novels. Includes coverage of graphic novels in four rapidly growing areas: African American interest, Latino interest, gay/lesbian interest, and novels with religious themes Provides original data on censorship of graphic novels and an extensive discussion on preventing and dealing with censorship attempts. 10 expert contributors well known in the library field, each a specialist in a specific aspect of the graphic novel A brief chronology of the graphic novel and its inclusion in the library Core lists of recommended graphic novel titles in most chapters A creator and title index of key graphic novels as well as a subject index for the book itself Chapter bibliographies and additional bibliographic appendices pointing the way to additional print and multimedia resources

35 review for Graphic Novels Beyond the Basics: Insights and Issues for Libraries

  1. 4 out of 5

    Brittany Benson

    A book on graphic novels completely made up of text. Strike one. The attitude and tone of the introduction is that of "Graphic novels and comics are only cool now because we say that they are. If you thought they were cool before now, you were wrong." Strike two. There is a whole chapter on how girls didn't like comics until manga became more mainstream and there was more romance/ slice of life stories available. Since I grew up loving comics about superheroes, adventures and action, this became s A book on graphic novels completely made up of text. Strike one. The attitude and tone of the introduction is that of "Graphic novels and comics are only cool now because we say that they are. If you thought they were cool before now, you were wrong." Strike two. There is a whole chapter on how girls didn't like comics until manga became more mainstream and there was more romance/ slice of life stories available. Since I grew up loving comics about superheroes, adventures and action, this became strike three. Read it for a class, will not be reading again.

  2. 5 out of 5

    Lindsay

    A good introduction, though it's a bit outdated. A good introduction, though it's a bit outdated.

  3. 5 out of 5

    Rebecca

    Though definitely out of date 8 years later, this book still offers some useful insights into the comics/graphic novel world as it relates to libraries. About 1/3 of the online resources referenced are defunct or no longer updated, but the others provided useful additions to our library's Research Guide on comics, including plenty I hadn't discovered during my own research. Though definitely out of date 8 years later, this book still offers some useful insights into the comics/graphic novel world as it relates to libraries. About 1/3 of the online resources referenced are defunct or no longer updated, but the others provided useful additions to our library's Research Guide on comics, including plenty I hadn't discovered during my own research.

  4. 5 out of 5

    Samra

    very informative to a future librarian or current about how graohic novels can be used

  5. 5 out of 5

    Jennifer Chapman

  6. 4 out of 5

    MelonSamba

  7. 4 out of 5

    Rebecca

  8. 4 out of 5

    Chelsi

  9. 5 out of 5

    Ryan Scicluna

  10. 5 out of 5

    Rachel

  11. 5 out of 5

    Patricia

  12. 4 out of 5

    Diane

  13. 4 out of 5

    Justin

  14. 5 out of 5

    Alexandra Butterworth

  15. 4 out of 5

    Sandra

  16. 4 out of 5

    Carole

  17. 4 out of 5

    Grace

  18. 4 out of 5

    Brandy Luther

  19. 4 out of 5

    andrea

  20. 5 out of 5

    Lindsey

  21. 4 out of 5

    Jennifer

  22. 4 out of 5

    Molly

  23. 4 out of 5

    Jessica

  24. 4 out of 5

    Reluctantreader_graphicnovels

  25. 5 out of 5

    Emilie

  26. 4 out of 5

    Dana

  27. 4 out of 5

    Kelsey

  28. 4 out of 5

    Steph

  29. 4 out of 5

    Kristen

  30. 4 out of 5

    Tee

  31. 4 out of 5

    Arbaiter

  32. 4 out of 5

    Shanae

  33. 4 out of 5

    Kenna

  34. 5 out of 5

    Cristina

  35. 4 out of 5

    Joyce

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