Evil Powers Threaten Faerun Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide co Evil Powers Threaten Faerun Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting. 28 villainous groups Maps of evil strongholds New spells, feats, and magic items To use this accessory, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.
Lords of Darkness (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)
Evil Powers Threaten Faerun Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide co Evil Powers Threaten Faerun Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting. 28 villainous groups Maps of evil strongholds New spells, feats, and magic items To use this accessory, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.
Compare
Matthew –
The first 100 pages, on the major sects, are 3-stars. the last 100 pages, on some minor and very very cool sects, is 5-stars.
Panczito –
Ogólnikowe opisanie organizacji Bad guys. Zdecydowanie nie wyczerpuje tematu. Nic specjalnego. Bardzo sie zawiodłem.
Samir Rawas Sarayji –
Beautifully rich in detail.
SSJKailan –
Lords of Darkness covers 27 evil organisations of the Forgotten Realms setting for 3rd Edition D&D in varying levels of detail. It's an interesting look at the motivations, goals, inner politics, and combat strategies, which should be helpful for campaigns set in Forgotten Realms. There are a few new prestige classes (focussed on certain enemy groups), spells and items, but most of the book focusses on flavour text instead of new rules. There are seven organisations covered in depth as Major Orga Lords of Darkness covers 27 evil organisations of the Forgotten Realms setting for 3rd Edition D&D in varying levels of detail. It's an interesting look at the motivations, goals, inner politics, and combat strategies, which should be helpful for campaigns set in Forgotten Realms. There are a few new prestige classes (focussed on certain enemy groups), spells and items, but most of the book focusses on flavour text instead of new rules. There are seven organisations covered in depth as Major Organisations, all with an example location for use in adventures. The organisations are: the Church of Cyric, the Cult of the Dragon, the Drow (with a focus on the surface drow living in Cormanthor), the Night Masks, the Red Wizards of Thay, the Shades, and the Zhentarim. Several of these groups have new prestige classes: the Cyricist Spur Lord, the drow Darkmask, the Thayan Knight and the Zhentarim Skymage. The other twenty organisations are classed as Minor Organisation and are covered in less detail. These organisations are: the Arcane Brotherhood, Beholders, the Church of Bane, the Church of Shar, the Daemonfey, the Eldreth Veluuthra, the Fire Knives, House Karanok, the Iron Throne, Kir-Lanans, the Knights of the Shield, the Kraken Society, Malaugryms, Mind Flayers, the Monks of the Dark Moon, the Monks of the Long Death, the People of the Black Blood, the Rundeen, the Shadow Thieves, and the Twisted Rune. The magic-hating and usually insane House Karanok have a new prestige class, the Entropist. There is a lot of info here, but how useful you'll find this book depends on how interested you are in the various villain groups.
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Ponczek –
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Leon –
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